a publishing partnership with Warner Bros to handle the distribution of The Matrix Online. The following morning, on May 12, Sega of America president Hideaki Irie took center stage at their briefing to announce. This led people to question whether or not the "Segaton" hype was to be believed.
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The day before the briefing, pictures taken from the Los Angeles convention center began appearing online, showing banners for The Matrix Online throughout the halls, complete with the Sega logo. On May 10, two days prior to their E3 briefing, Sega sent out a press release stating that they had formed a publishing partnership with Warner Bros to handle the distribution of The Matrix Online at retail, along with overseeing the content development and operations of the title. Clearly, everyone had lost their minds and "Segaton" was born. Everything from Sega reentering the hardware business with a successor to the ill-fated Dreamcast to Shenmue III being exclusive to the Xbox was speculated, dissected and considered. Two weeks prior to the upcoming E3 convention, Sega announces a mystery briefing that would, in their words, "shock the world." Sega went on to say that it would be an "explosive announcement" that " won't be able to guess." Instantly, speculation as to what their announcement would be ran wild throughout the gaming community. Enter the "Segaton" Behold, Segaton, in all its crappy glory.Īpril 29, 2004. Their publishing deal having already evaporated at this point, Warner Bros had no choice but to rush a second release of the disc without the Ubisoft content. In the DVD extras for The Matrix Revolutions, vice president of development, Joe Ybarra, could be seen in interviews talking up the release of The Matrix Online. It would be another year until The Matrix Online would hit shelves and one more publisher would step up to the plate, but Ubisoft still had one last role to play in this saga. The final piece of the trilogy, The Matrix Revolutions, was so poorly received that it is seen as the point where The Matrix lost all appeal as a viable franchise. Since production began, two new Matrix films were released to theatres, neither of which could capture the popularity of the original hit. At this point, there were many doubts as to the future of the online title. Three weeks prior to this announcement, Ubisoft abruptly cancelled their support of another MMORPG effort, Uru: Ages Beyond Myst. On February 24, 2004, Ubisoft bowed out as the publisher, leaving Warner Bros to take up the reigns themselves. Once more, a year would pass in the development of The Matrix Online. It was at this point that it would gain its first release window with Warner Bros stating an ambiguous 2004 release. Fueling the hype for The Matrix Online was the inclusion of the films' creators, Lana and Lilly Wachowski, along with producer Joel Silver, who would lend their creative and writing talents to the finished product.Ī year would pass and on May 14, 2003, Ubisoft entered the fold and announced their support to distribute and manage the online world of The Matrix Online. The original Matrix film, released in 1999, had grossed more than $475 million worldwide and the anticipation for the as of yet unreleased sequels was running high.
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Pre-Release History Coming in 2004! Pre-Order today!Īnnounced on May 22, 2002, during that years E3 conference, The Matrix Online began as a joint venture between Warner Bros, Monolith Productions ( F.E.A.R, Condemned) and EON Entertainment. The game ended with everyone being crushed. On July 31st, 2009 the servers shut down.
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Players assume control of a recently awakened captive of the Matrix, otherwise known as a "redpill." After playing through a series of tutorial missions, the player was then confronted by the leaders of the three opposing factions within the world - Zionists, Machines and Merovingian - and was free to explore the world of Mega City. It was the official continuation of the Matrix storyline. This changed, however, in August 2005 when the rights were sold to Sony Online Entertainment who then took over all operations. The game was originally developed by Monolith and published by Sega and Warner Bros.
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The Matrix Online (known to its dedicated player base as "MxO") launched on March 22, 2005, in the US, followed by a European launch on April 15, 2005.